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Virtual University

Design for another world: virtual reality
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CCT461 Speculative Design III Course Group (4 members) Project

Design a VR experience showcasing a good use of the medium for social interactions and experiences purpose and integrate value-based design in consideration of the experience to ensure respect for the values of users and stakeholders.

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VR website link: Virtual University

Design for another world: virtual reality

2021 Fall CCT461 Speculative Design III Course Group Project

Design a VR experience showcasing a good use of the medium for social interactions and experiences purpose and integrate value-based design in consideration of the experience to ensure respect for the values of users and stakeholders.

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Live site: https://cct461-group25.glitch.me/index.html

Code: https://glitch.com/edit/#!/cct461-group25

Task

Design a VR experience with A-frame as progamming tool

Duration

1 months

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Tools

Mindmaster

Adobe Illustrator

Adobe Premiere Pro

A-frame

My Role

Design Logo & Icons

Created Sitemap

Created demo video

Programming

Conduct usability test

The goal of our VR school application is to give students a virtual place that simulates a school environment and their various classes, whether they are in a lecture setting, a library, or a lab facility. Our aim was to push learning to a level where students are fully engaged in the material and its respective environment while being able to stay home or be at a place where they feel comfortable. It is incredibly apparent that the Coronavirus pandemic has drastically shifted the dynamics of physical and social gathering/interaction in a way that has affected every sector of the world, including education. With the Coronavirus pandemic mandating a remote learning notion, the inability of the majority of students throughout the world to disengage from their school/work has become a huge challenge. Through our VR application, students can now not only be more absorbed in their studies but also have better interactions with their peers and be able to detach when school is over decisively. An application of this sort holds the potential to change how remote learning is viewed all around the world. Furthermore, we as a team believe that a person’s physical setting has a big role to play when it comes to material retention, as they are able to fully engage with what’s being offered to them. Therefore, through our VR school application, students can interact better, be immersed better, and, most of all, learn better, which was the core belief of our idea as a team.

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© Jianing (Lily) Wang 2024

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